S>C 0x04 MCP_JOINGAME
Transport Layer: | Transmission Control Protocol (TCP) |
---|---|
Application Layer: | Diablo II Realm Messages (MCP) |
Message Id: | 0x04 |
Message Name: | MCP_JOINGAME |
Direction: | Server to Client |
Used By: | Diablo II, Diablo II Lord of Destruction |
Message Format: (does not include protocol header) |
|
Remarks
Received when attempting to join a closed Battle.net game using MCP_JOINGAME.
Possible values for result:
0x00
: Game joining succeeded. In this case, Diablo 2 terminates the connection with the MCP and initiates the connection with the D2GS.0x29
: Password incorrect.0x2A
: Game does not exist.0x2B
: Game is full.0x2C
: You do not meet the level requirements for this game.0x6E
: A dead hardcore character cannot join a game.0x71
: A non-hardcore character cannot join a game created by a Hardcore character.0x73
: Unable to join a Nightmare game.0x74
: Unable to join a Hell game.0x78
: A non-expansion character cannot join a game created by an Expansion character.0x79
: A Expansion character cannot join a game created by a non-expansion character.0x7D
: A non-ladder character cannot join a game created by a Ladder character.
| Edited:
LordVader
Comments
0x7D is also send if a ladder char tries to join a non ladder game.
The shown error is decided in the client (either for ladder or non ladder)
case 0x7d:
if (D2IniData_multiplayer->isLadder == '\0') {
// Unable to enter game. A Ladder character cannot join a game created by a
// Non-Ladder character.
uVar12 = 0x2ab2;
}
else {
// Unable to enter game. A Non-Ladder character cannot join a game created by a
// Ladder character.
uVar12 = 0x2ab1;
}