S>C 0x0B SID_GETCHANNELLIST
Transport Layer: | Transmission Control Protocol (TCP) |
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Application Layer: | Battle.net v1 TCP Messages (SID) |
Message Id: | 0x0B |
Message Name: | SID_GETCHANNELLIST |
Direction: | Server to Client |
Used By: | Starcraft Original, Starcraft Broodwar Starcraft Shareware, Starcraft Japanese Diablo Retail, Diablo Shareware Diablo II, Diablo II Lord of Destruction Warcraft II BNE, Warcraft III Reign of Chaos Warcraft III The Frozen Throne |
Message Format: (does not include protocol header) |
|
Remarks
Contains a list of available channels, each terminated by a null byte. The last item should be empty (just a null byte), indicating the end of the list.
For some reason, Diablo II adds extra data to the channel list (as can be seen in game), and older clients list blocked channels, such as Warez and Backstage.
| Edited:
Anonymous
Comments
the channel list is seperated by a 0x0D 0x00
Actually, no it's <strong>not</strong> separated by 0x0D 0x00.
It is separated by null-terminators (0x00). You should keep reading until you come across an empty string, or a double 0x00. Of course, you can always keep reading until you reach the end of the packet length, then removing the last channel (if empty), which works also.