W3GS_REQJOIN

Transport Layer:Transmission Control Protocol (TCP)
Application Layer:W3GS Messages (W3GS)
Message Id:0x1E
Message Name:W3GS_REQJOIN
Direction:Client to Server
Used By:Warcraft III Reign of Chaos, Warcraft III The Frozen Throne
Message Format:
(does not include protocol header)
(UINT32) Host Counter (Game ID)
(UINT32) Entry Key (used in LAN)
(UINT8) Unknown
(UINT16) Listen Port
(UINT32) Peer Key
(STRING) Player name
(UINT32) Unknown
(UINT16) Internal Port
(UINT32) Internal IP

Remarks

A client sends this to the host to enter the game lobby.

The internal IP uses the Windows in_addr structure which is thus used by the sockaddr_in structure.

Caaaaarrrrlll

Comments

Caaaaarrrrlll

From cen:

@BNETDocs Staff message by h3rmit, forwarding

W3GS_REQJOIN has proved to be inaccurately documented in 1.29
https://bnetdocs.org/packet/446/w3gs-reqjoin
it is 1 byte more in 1.29
and I found what it is: wrong documentation
the (UINT32) Unknown they describe is not fixed-length
A client sends this to the host to enter the game lobby.
so, (UINT32) Unknown is  2 bytes in 1.29 if he is to be believed, maybe that will give a hint to what this unknown is