|Transport Layer:||Transmission Control Protocol (TCP)|
|Application Layer:||Warcraft III In-Game Messages (W3GS)|
|Direction:||Client to Server|
|Used By:||Warcraft III Reign of Chaos, Warcraft III The Frozen Throne|
(does not include protocol header)
A client sends this to the host to enter the game lobby.
The internal IP uses the Windows in_addr structure which is thus used by the sockaddr_in structure.
@BNETDocs Staff message by h3rmit, forwarding W3GS_REQJOIN has proved to be inaccurately documented in 1.29 https://bnetdocs.org/packet/446/w3gs-reqjoin it is 1 byte more in 1.29 and I found what it is: wrong documentation the (UINT32) Unknown they describe is not fixed-length A client sends this to the host to enter the game lobby. so, (UINT32) Unknown is 2 bytes in 1.29 if he is to be believed, maybe that will give a hint to what this unknown is