|Transport Layer:||User Datagram Protocol (UDP)|
|Application Layer:||Starcraft In-Game Messages (SCGP)|
|Direction:||Peer to Peer|
|Used By:||Starcraft Original, Starcraft Broodwar|
Starcraft Shareware, Starcraft Japanese
(does not include protocol header)
Packet CLS 1.
This is only sent by the host to joining players, in Use Map Settings games, so they can display the name of the teams before they have downloaded the map.
Each block of 30 bytes is infact a null-terminated string.
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