|Transport Layer:||User Datagram Protocol (UDP)|
|Application Layer:||Starcraft In-Game Messages (SCGP)|
|Direction:||Peer to Peer|
|Used By:||Starcraft Original, Starcraft Broodwar|
Starcraft Shareware, Starcraft Japanese
(does not include protocol header)
Packet CLS 2.
Sent by the host in the cross over between game room and game play.
Seeds game randomization, for example: who gets what start location/color/race etc.
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