|Transport Layer:||Transmission Control Protocol (TCP)|
|Application Layer:||Diablo II In-Game Messages (D2GS)|
|Direction:||Server to Client|
|Used By:||Diablo II, Diablo II Lord of Destruction|
(does not include protocol header)
Server-assigned coordinate, object ID, and state/interaction properties.
0x00 - Object's state can be changed. (Confirm?)
0x02 - Object's state cannot be changed with (0x13) interaction. (Confirm?)
0x00 - General object. E.G.: Stash, chests, etc.
0x01 - Refresh shrine
0x02 - Health shrine
0x05 - Chest will catch fire (upon interaction)
0x08 - Monster contained within chest (sarcophagus)
0x0D - Mana recharge shrine
0x0E - Stamina shrine
0x0F - Experience shrine
0x13 - Fire shrine
0x80 - Chest is locked (State will be 0)
*If this value is 0, expect no packet 0x0E (status) to follow, if 2, then there will be.
Please note: This message's official name is not known, and has been invented.
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