S>C 0x51 D2GS_WORLDOBJECT
Transport Layer: | Transmission Control Protocol (TCP) |
---|---|
Application Layer: | Diablo II In-Game Messages (D2GS) |
Message Id: | 0x51 |
Message Name: | D2GS_WORLDOBJECT |
Direction: | Server to Client |
Options: | In Research |
Used By: | Diablo II, Diablo II Lord of Destruction |
Message Format: (does not include protocol header) |
|
Remarks
Server-assigned coordinate, object ID, and state/interaction properties.
States:
0x00 - Object's state can be changed. (Confirm?)
0x02 - Object's state cannot be changed with (0x13) interaction. (Confirm?)
Interaction Conditions:
0x00 - General object. E.G.: Stash, chests, etc.
0x01 - Refresh shrine
0x02 - Health shrine
0x05 - Chest will catch fire (upon interaction)
0x08 - Monster contained within chest (sarcophagus)
0x0D - Mana recharge shrine
0x0E - Stamina shrine
0x0F - Experience shrine
0x13 - Fire shrine
0x80 - Chest is locked (State will be 0)
*If this value is 0, expect no packet 0x0E (status) to follow, if 2, then there will be.
Please note: This message's official name is not known, and has been invented.
Anonymous
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