S>C 0x51 D2GS_WORLDOBJECT
Transport Layer:
Transmission Control Protocol (TCP)
Application Layer:
Diablo II In-Game Messages (D2GS)
Message Id:
0x51
Message Name:
D2GS_WORLDOBJECT
Direction:
Server to Client
Options:
In Research
In Research
Used By:
Diablo IIDiablo II Lord of Destruction
Message Format:
(does not include protocol header)
(does not include protocol header)
(UINT8) Object Type - Any information appreciated
(UINT32) Object ID
(UINT16) Object unique code
(UINT16) X Coordinate
(UINT16) Y Coordinate
(UINT8) State *
(UINT8) Interaction Condition
Remarks
Server-assigned coordinate, object ID, and state/interaction properties.
States:
0x00 - Object's state can be changed. (Confirm?)
0x02 - Object's state cannot be changed with (0x13) interaction. (Confirm?)
Interaction Conditions:
0x00 - General object. E.G.: Stash, chests, etc.
0x01 - Refresh shrine
0x02 - Health shrine
0x05 - Chest will catch fire (upon interaction)
0x08 - Monster contained within chest (sarcophagus)
0x0D - Mana recharge shrine
0x0E - Stamina shrine
0x0F - Experience shrine
0x13 - Fire shrine
0x80 - Chest is locked (State will be 0)
*If this value is 0, expect no packet 0x0E (status) to follow, if 2, then there will be.
Please note: This message's official name is not known, and has been invented.
🔖diablo-iidiablo-ii-lord-of-destruction
Anonymous
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