|Transport Layer:||Transmission Control Protocol (TCP)|
|Application Layer:||Battle.net v1 TCP Messages (SID)|
|Direction:||Client to Server|
|Used By:||Starcraft Original, Starcraft Broodwar|
Starcraft Shareware, Starcraft Japanese
Diablo Retail, Diablo Shareware
Warcraft II BNE
(does not include protocol header)
Rudimentary hack detection system. Was never used probably due to terrible implementation with little security.
Yes, it is possible for a PvPGN server to read EVERYTHING that is in the process' memory, including sensitive information such as your CDKey.
Found at: battle!1901D470h (as of 1.16.1)