S>C 0xAF D2GS_NEGOTIATECOMPRESSION
Transport Layer:
Transmission Control Protocol (TCP)
Application Layer:
Diablo II In-Game Messages (D2GS)
Message Id:
0xAF
Message Name:
D2GS_NEGOTIATECOMPRESSION
Direction:
Server to Client
Used By:
Diablo IIDiablo II Lord of Destruction
Message Format:
(does not include protocol header)
(does not include protocol header)
(UINT8) Compression Mode
(UINT8)[128] Custom Compression Data (see note)
Remarks
The compression mode is one of:
0x81 : custom compression mode, data follows (unused)
0x01 : compression enabled, use default compression
0x00 : no compression (unused)
In practice the server ALWAYS uses compression. The length of the message is calculated as follows:
if (compresionMode == 0x00)
{
messageLength = 2;
}
else
{
messageLength = compressionMode + 1;
}
Note:
The custom compression data only exists if using custom compression. This message is variable length.
🔖diablo-iidiablo-ii-lord-of-destruction
| Edited:
Anonymous