Constants for Battle.Net 2.0
https://bitbucket.org/Greatwolf/starcrack/src/ccd08d31dc42/LaunchHelper/SRP6a.cpp
Now SRP uses 1 kbit modulus instead of 256 bit.
Constants for Battle.Net 2.0
https://bitbucket.org/Greatwolf/starcrack/src/ccd08d31dc42/LaunchHelper/SRP6a.cpp
Now SRP uses 1 kbit modulus instead of 256 bit.
Still no progress?
What compression algorithm is used here?
Edit: nevermind.
these IDs are listed in war3.mpq\Units\UnitData.slk
Or War3x.mpq respectively.
What should this mean?
0x00 (WID_GAMESEARCH):
0x00000004: Banned CD-KeyIt's not defunct, Battle.Net clients still support it. So it can be used with Battle.Net emulators, or if someone uses man in the middle.
It's not defunct, Battle.Net clients still support it. So it can be used with Battle.Net emulators, or if someone uses man in the middle.
It's not defunct, Battle.Net clients still support it. So it can be used with Battle.Net emulators, or if someone uses man in the middle.
Please also note that Battle.net only Unicode-encodes strings for Starcraft and Brood War.
It's a little outdated, at least Warcraft 3 uses UTF-8. In addition, unicode support in Starcraft is broken, text is always encoded/decoded using cp1252<->utf8 schema, that's why utf-8 encoded text will be broken for all OSes that don't have locale set to cp1252 (Westeuropean). Because of that, using of non-ascii symbols in converstaion between game and non-game client with non-cp1252 OS locale is impossible.
You should really add last change date to pages :)
Battle.Net clients still support it. So it can be used with Battle.Net emulators, or if someone uses man in the middle.
Battle.Net clients still support it. So it can be used with Battle.Net emulators, or if someone uses man in the middle.
It's not defunct.
Change the status, it's not defunct. It still works.
From pvpgn:
It's funny that pvpgn itself (at least 1.8.x) only uses 3 codes: 0, 2, 4
(DWORD) [5] Old password hash
This is completely wrong. It is not password hash, but DoubleHashPassword()
DWORD) [5] New password hash
is real password hash.
This relies to old logon system (before WAR3).