P2P 0x00 PKT_STORM
0x00
PKT_STORM
In Research
(does not include protocol header)
(UINT16) Checksum
(UINT16) Length
(UINT16) Seq1
(UINT16) Seq2
(UINT8) CLS
(UINT8) Command
(UINT8) PlayerID
(UINT8) Resend
(VOID) Payload
Remarks
Checksum:
Calculated from all of the data in this packet starting at Length. See here for the function, and more details on this protocol.
Length:
Includes everything you see here (EX: 12 + length of Payload).
Seq1:
Number of packets sent.
Seq2:
Number of packets received.
CLS:
Can be 0, 1, or 2.
CLS | Description |
---|---|
0x00 |
Internal packets: Handled by network provider and sent to the game as high level events. Command is used by network provider. |
0x01 |
Asynchronous packets: Payload sent to StarCraft, Diablo, or WarCraft II game. Can be sent any time. Command is 0. |
0x02 |
Synchronous packets: Payload sent to StarCraft, Diablo, or WarCraft II game. Can be buffered but must be sent once per game turn. Command is 0. |
Command:
The packet ID of CLS 0 packets. 0 for other packets.
PlayerID:
The player ID. If unknown (first few packets from client) set to 0xFF
. Otherwise 0xFF
means "everyone".
Resend:
Resend | Description |
---|---|
0x00 |
Normal: Handle this normally. |
0x01 |
Verify: Used to verify Seq1 and Seq2. |
0x02 |
Resend: Resend request. |
0x03 |
Callback: Resend response. |
Packet name was invented.
See Storm Messages for CLS 0 packets.
See SCGP Messages for CLS 1 and 2 packets for StarCraft, BW, JP, and SHR.
See W2GP Messages for CLS 1 and 2 packets for WarCraft II BNE.
See D1GP Messages for CLS 1 and 2 packets for Diablo and SHR.
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