C>S 0x67 D2GS_GAMECREATE
Transport Layer:
Transmission Control Protocol (TCP)
Application Layer:
Diablo II In-Game Messages (D2GS)
Message Id:
0x67
Message Name:
D2GS_GAMECREATE
Direction:
Client to Server
Options:
In Research Draft
In Research Draft
Used By:
Diablo IIDiablo II Lord of Destruction
Message Format:
(does not include protocol header)
(does not include protocol header)
(UINT8)[16] Game name
(UINT8) Game type
(UINT8) Character class Id
(UINT8) Template Id
(UINT8) Difficulty
(UINT8)[16] Character name
(UINT16) Unknown 1
(UINT32) Arena Flags
(UINT8) Unknown 2
(UINT8) Unknown 3
(UINT8) Locale Id (language)
Remarks
Replaces 0x67 D2BS_GAMELOGON when creating a new Solo Player, Open Battle.net or TCP/IP game. Not used at all on Battle.net.
Game type:
1 - Open Battle.net
2 - TCP/IP
3 - Solo Player
Character class Id:
0 - Amazon
1 - Sorceress
2 - Necromancer
3 - Paladin
4 - Barbarian
5 - Druid
6 - Assassin
Difficulty:
0 - Normal
1 - Nightmare
2 - Hell
Locale Id:
0 - enUS (English)
1 - esES (Spanish)
2 - deDE (German)
3 - frFR (French)
4 - ptPT (Portuguese)
5 - itIT (Italian)
6 - ja (Japanese)
7 - ko (Korean)
8 - si (Sinhalese)
9 - zhCN (Chinese)
10 - pl (Polish)
11 - ru (Russian)
12 - enGB (English)
- Template, Unknown1, Unknown2 & Unknown3 seem to always be 0.
- Game name is empty for Solo Player & TCP/IP
- In Kolbot, sent between "Heartbeat loaded" & "Starting default.dbj"
🔖diablo-iidiablo-ii-lord-of-destruction
| Edited:
Ricola3D
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