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|Member for||15 years, 4 months, 12 days|
no thats the packets length. Take a look at http://www.bnetdocs.org/?op=doc&did=16 for the basic structure of BNCS packets
so it still could be a timestamp? w/e it is, people can still join the game even if you use the same value for all ur maps
yeh I thought that alphanumeric was sometype of map checksum; someone know how it is derived?
For Values in the Statstring (PacketLog it for the format of it)
MapSize=Size of Map ex) 44
GameSpeed=The speed of game Format is a 1 digit number see below
0 = Slowest 1 = Slower 2 = Slow 3 = Normal 4 = Fast 5 = Faster 6 = Fastest
MapIcon=Icon of the map Format is 1 digit number see below
1 = Blizz icon , 2 = Ladder icon , 3 = Green GF icon , 4 = KBK icon
GameType=The type of game Format is a one digit charecter see below
2 = Melee , 3 = FFA , 4 = 1 on 1 , 9 = Ladder , a = UMS , f = Top vs Bottom
[After GameType you would see something like , ",,1" & ",34eab02f,"
1 is believed to be no game penalty on disc and 0 would then be game penalty on disc and the alphanumeric thing after seems to be a timestamp maybe..
MapType=Type of map weather sc or bw 4 = SC 5 = BW
Username=Username of the host of the game (Can be spoofed)
MapName=The name of the map itself ( i.e The Hunters)