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- GitHub: jtrumbull
The D2XP client sends this packet approximately every 15 seconds while the "Join Game" tab is focused. The request id is incremented by 0x01 for each subsequent MCP_GAMELIST (this is the same request id that is used by MCP_CREATEGAME and MCP_JOINGAME).
- Possibly a bug with the D2XP client, but this packet appears to be sent twice on the initial focus.
For D2XP: The game state, uptime, type, sub type, provider, and ladder type are all set to 0x00, Only the game name, password, and description are sent. In addition, the server does not appear to respond to this packet.