Blizzard has taken down a browser-based version of the classic game StarCraft, citing multiple copyright infringements. The game and dozens of forks were hosted on GitHub for less than a month. The developer said he created the HTML5 game because he loves Blizzard and StarCraft, but the feeling clearly isn't mutual.
Browser-based copies of popular games, both new and old, have become quite popular over the years.
The problem is that the use of trademarked names and copyrighted images generally isn’t accepted by large game companies such as Nintendo and Blizzard, who see it as direct competition.
While his work was praised, several commenters pointed out that its success would be short-lived because of the apparent copyright issues.
“The Blizzard legal team will come knocking on your door very soon. If I were you and if you’re serious about continuing working on this, I would take this down immediately..,” one warned.
“I recommend you to remove all proprietary Blizzard graphics from GitHub and possibly just recreate the repository without it,” said another.
The warnings were not in vain. A few days ago Blizzard’s copyright protection partner Irdeto urged GitHub to remove the repository, as well as the 50 forks that were created from it.
“This repository is a blatant, direct, literal copy of the StarCraft software and is disturbing [sic] source code and artwork assets owned by Blizzard without permission,” they write.
Fast forward and Blizzard indeed managed to take down the repository.
The developer doesn’t think he’ll be able to get the files back on GitHub, but he is not giving up on the game just yet.
“It will be difficult to get my files back on GitHub, but I plan to continue developing the project and host it on my own site,” he explains.
Ryuta has no plans to monetize the browser game. He’s just a fan and simply created it because he loves Blizzard and StarCraft, and wanted to play it in the browser.
For now, however, play time has ended until the project is revived somewhere else.
JoYkiLLaH has announced that emNet is officially back and better than before. It's already shaping up with a lot of familiar faces coming online and chatting with everyone.
I've gone ahead and updated the server list on BNETDocs with the updated servers. There are now 4 different servers:
- cali.emwar.com (San Francisco, CA)
- dallas.emwar.com (Dallas, TX)
- kc.emwar.com (Kansas City, MO)
- ny.emwar.com (New York City, NY)
The servers each talk to each other and emulate Battle.net sync, server splits and all.
I've heard word that the Dallas server is the main hub where they each connect and that it is also where the MySQL database is at.
I've very nearly completed the news integration with this new BNETDocs code. I've gone ahead and hooked it up to the database as you can now plainly see.
Feel free to explore the new UI and content. The news categories still need to be integrated, as you can see there is no such mention of any categorization here at all. I'd also like to see pagination in the future but that's not on the roadmap for now.
Still to come:
- Documents & Packets
- News categories (this would fix OpenGraph not having an image to display)
- User login, registration, and profile viewing
- Server viewing (although a slimmed down version of this can be found here)
- Smaller cosmetic features
The missing pages everywhere on this site have been created with the content of not yet implemented. Building out these pages will take some time, but they will at least no longer show up as 404 Not Found.
And yes, this project is still getting some life put into it, just in the background scenes that aren't very visible to the end user such as yourself.
I've been giving life back into BNETDocs: Phoenix recently. There's been lots of changes to the code repository and restructuring it. There's been lots of new designs and paradigms put in place that are better than the previous Phoenix from last year. More news coming soon.