Spam bots may be loud, but the players are louder.
We are still working on ways to combat bots and spam within our community, not only in game but also here on the forums.
I know this isn't the answer you're looking for because it doesn't impact your day to day gaming experience immediately, but we are working towards a better playing environment for our community in Diablo II, Warcraft III, and StarCraft.
We intended to fix all the negative coordinates that cause maps to crash. We have the two pairs of coordinates that don't cause crashes (0, -11) and (-2147483648,
-2147483648) white listed in 1.27c. Soon.
In early August, iNews24, citing an inside source, reported a StarCraft: Brood War remaster in the works that would include high resolution graphics and an improved user interface, and would be initially announced in September with another announcement coming in during this year's BlizzCon, which occurred from November 4 – November 5.
This rumor didn't come as a surprise to some people, job positions listed under Classic Games began appearing as early as October 31, 2015, as shown by the Wayback Machine. The job positions were interpreted by some as evidence of a remaster in progress due to its wording, namely, "We’re restoring them to glory" and "Create conditions for experiences that look as good as they play", and therefore supported the rumor by iNews24.
Various debates quickly arose following the rumor, most of which focused on what Blizzard should or should not change. The validity of the rumor was less discussed as many fans hoped that the evidence presented was just good enough. September rolled by and no announcement from Blizzard, though that did not discourage fans from believing an announcement would be made at BlizzCon instead. BlizzCon slid right by with no announcement as well, though Diablo 1 fans will be able to get a taste of the original Diablo remake inside of Diablo 3 if they have a copy of Diablo 3: Reaper of Souls.
Despite no announcement of a StarCraft: Brood War remaster, it's important to note that the possibility is not completely off the table (to the public's knowledge), unlike WarCraft and WarCraft 2 which Jack Pearce, Blizzard's co-founder, and Mike Morhaime, Blizzard's president, explained that they are choosing to not remaster the two WarCraft games and will instead focus on other efforts.
With the passing of BlizzCon, it seems as though we're back at square one again. Not quite however, the existence of the, albeit unpublished, 1.17.0 patch could provide us with some insight. There are two routes that Blizzard must choose between should they decide to remaster the game: 1) make a backwards compatible client so that those playing on the remastered version could play with those on the traditional version, and 2) make a non-backwards compatible client that will not be able to play with those on the traditional version.
The latter case would cause a significant split in the Brood War community regardless of the changes that will be made, unless this remastered client will be offered for free, which doesn't sound very likely for a remaster. Also, depending on the changes that could be made as well as its pricing, the Brood War community would most likely stick with the traditional client. Assuming, increased game resolution will be provided, the former would cause backlash from the Brood War community due to concerns about fairness of gameplay. In both cases, Blizzard would have to maintain both games as it appears that a remaster will not supersede the traditional client, due to the fact that a new patch for the traditional client exists. This does not seem like a good idea for Blizzard's Classic Games Team because having to maintain an additional game would consequently strain their resources more.
What are your thoughts on the possibility of a StarCraft: Brood War remaster?
It has been almost 4 years since the last update, but I am pleased to once again provide an update to this program. There are a lot of minor details with this update, but the biggest change is using custom named initiates in a newly created clan instead of just using the generated initiate names. The biggest issue that was addressed was the creation of clans in general. The last public version (version 0.72) did not handle clan creation very well.
If you're new to Simplicity, it is a clan creator that requires minimal configuration to use, relies on SOCKS4 and HTTP proxies, checks for clanned keys when creating a clan, and more.
BNETDocs has been going through quite a few changes lately. I figured it was time for another status update. This is a follow-up news post to the previous status update.
A quick summary is the plot is thickening around Blizzard development and a few big milestones are soon to come for both BNETDocs and Blizzard.
As some may know, Blizzard has been visiting pretty heavily recently. After the publishing of Brood War 1.17.0 Pre-release, the post was also shared on sites like Reddit, Facebook, and Twitter, and racked up around 17.5k hits and still climbing.
This of course spiked an interest from the folks who browse Reddit at Blizzard. I have strong evidence that they've been observing our documentation around game matchmaking and friends on Battle.net, even visiting BNETDocs in their browser without a referring website, multiple times per week.
Worth sharing is this YouTube video from Robert Bridenbecker on WC3 patch 1.27, where he makes note of how his new Classic Games team is working on improving matchmaking and friend integration.
Here's the volume of traffic that hit BNETDocs following the Brood War 1.17.0 Pre-release announcement:
I've separated BNETDocs Phoenix into two environments: production and dev.
I hope you find that the BNETDocs production environment will become a lot more stable as of today. Before, all development to the site was implemented and tested in production. Now, all development will happen in the dev environment and get tested there before being promoted to production.
Both environments sport CloudFlare DNS & CDN and are using the same data sources with one exception: Memcache. So there should almost always be a one-to-one clone or feel to both of them, however differing Memcache key stores means that Anti-CSRF tokens and user sessions/logins are stored independently. This means that when you login to production, you will not be logged in on dev, or vice versa, and submitting a form from one environment to the other is also prevented due to the differing Anti-CSRF tokens.
Mobile site and Markdown enhancements
At the request of a few individuals of the BNETDocs community, I have spent time polishing the mobile site for BNETDocs and the Markdown CSS code. The result is now the entire site can benefit from better Markdown, like this news post, and users on mobile will have a much cleaner experience–including a navigation menu, which was previously missing!
Speed of development
This is just a general reminder that the speed of BNETDocs development is at the pace of myself. There are some individuals watching the development of this site, but aren't actively contributing. Unfortunately, while I do love to contribute to BNETDocs, I cannot spend 100% of my time on it, since I do have a full-time job and life is going on around me. That said, I do wish to hopefully be ahead of the game before the rumored StarCraft HD update in September.
Since the last status update, the following features have been completed or partially completed:
Comment creation and deletion for news posts
Document creating, editing, and deleting
News post creating, editing, and deleting
The following features still need to be implemented:
Comment editing for news posts
Comment creating, editing, and deleting for documents, packets, servers, and user profiles
Document and packet relationships or otherwise content linking
Document searching and popularity ranking
Event log viewing
Packet creating, editing, and deleting
Packet popularity ranking
Server creating, editing, deleting
Server pages for each server, complete with history of uptime or other status changes