StarCraft Patched to 1.15.1

StarCraft was patched to 1.15.1, information on known changes to StarCraft below. No verbyte change. The new offset for the byte to change for No-CDs to work on is 0x1502F6FB as reported by Andy.

Patch 1.15.1

   Bug Fixes

 - Fixed a replay saving bug that occasionally crashed games.
 - Fixed a bug where the map download progress was not shown.
 - Pressing alt-f4 while in Starcraft and logged into a league now 
logs you out of the league.
 - Updated some of the localization for the league page.
 - Fixed an exploit that allowed nukes to fall anywhere on the map.
| Edited: Kyro
BNLS Redirector Service Upgraded

I have news for those who make use of the redirective domain of

For those who prefer a short and sweet/simple notice:

The service is upgraded to be 100% automated, and no longer manually redirected.

For those who like details:

I originally was updating the domain to redirect to the next available bnls system manually, as a result, if a server went down, there'd be a considerable delay before I found out about it being down, and updated it to redirect to another server. This was tedious, and also annoying for people who made use of the domain.

But now, that should be no longer an issue. I've coded a script that'll automate the entire process. When a server goes down, the server will identify the loss and automatically seek out the next available bnls server. Once one is found, it updates the DNS.

If you notice that the redirector service isn't working for you, try the following troubleshooting steps (applicable for windows, if anyone can port those steps to the mac/*nix distros, feel free:

1) Go into the command prompt, and type: ipconfig /flushdns

That should solve the problem, Windows tends to cache the DNS for servers recently accessed, so when the DNS is flushed, Windows will then query for the new DNS information.

2) If that still doesn't work, check the right side of this website for the status of the servers:

3) If the status indicates that the following servers are down:


Then that pretty much means the redirector service ran out of alternate servers to redirect to. As soon as one of those alternate servers come back up, the redirector service will recognize it, and automatically redirect to that corresponding server.

4) If the JBLS website indicates that one or more of the previously mentioned servers are up, give the redirector service some time -- the service does a query every half hour to check the status of the servers, and as soon as it realizes the current server it has been redirecting to is down, it'll automatically seek out an alternate server and divert the flow to that server.

5) If even after a half hour, STILL isn't working (shouldn't ever happen, but you never know!), contact me and I'll check into it ASAP.

Hopefully the automated redirector service will help alleviate downtime of bots everywhere when a server goes down.


An user of asked me about pings being redirected. Originally, pings were NOT redirected, only traffic for the BNLS ports were. But when he queried me about it, I thought it was a quite good idea, and have re-configured my server to from now on redirect all incoming pings to the server it is redirecting to. So in other words, all responses you receive from your pings to the server are from the server it's redirecting to. Example:

C:\Documents and Settings\Owner>ping

Pinging [] with 32 bytes of data:

Reply from bytes=32 time=106ms TTL=108
Reply from bytes=32 time=101ms TTL=108
Reply from bytes=32 time=97ms TTL=108
Reply from bytes=32 time=96ms TTL=108

Ping statistics for
    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),
Approximate round trip times in milli-seconds:
    Minimum = 96ms, Maximum = 106ms, Average = 100ms

Enjoy. :)

| Edited: Kyro
Starcraft/Brood War Patch 1.15

Game: Starcraft, Starcraft: BroodWar Version: 1.15 VerByte: 0xD1 Archive: SEXP_IX86_114_115.mpq

- Patch 1.15.0

  Feature Changes

- Approved organizations can now operate StarCraft leagues. See
- Replays are automatically saved as LastReplay.rep.

  Bug Fixes

- Fixed a bug that allowed burrowed units to be stacked.


- Fixed a vulture exploit that crashed games.
- Fixed an exploit that allowed the rally points of others to be set.
- Fixed a multicommand hack that crashed Macintosh players.
| Edited: Hdx
BNLS Updates

BNLS has been upgraded for the latest "lockdown" changes on the servers. Bot developers may now use it for requesting fast version checks on all supporting products. At this time, Diablo II, WarCraft III, and their expansions do not make use of the latest updates.

The documentation has been updated with BNLS messages BNLS_VERSIONCHECKEX and BNLS_VERSIONCHECKEX2 to support the changes.

Re: The Lockdown Update

As most of you will know, Blizzard recently updated their Checkrevision procedure for WarCraft II, StarCraft, Brood War, Diablo I and StarCraft Shareware. This new method, dubbed "Lockdown", is considerably more complex then the previous ix86ver method which is still used by other products.

We fully intend to update BNETDocs with as much information about Lockdown as possible, however, much of this material has not yet been made public. BNETDocs has always relied on information volunteered by the community and will continue to be updated with information as and when it is received.

In the meantime, your best available options are to reverse engineer the new system yourself -- this is not a light undertaking -- or to use BNLS.


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