StarCraft II: Wings of Liberty - Patch 1.0.2
Starcraft II

Bug Fixes:

  • Fixed an issue where campaign mission victories would not always trigger properly.
  • Fixed an issue where some players were unable to access single-player features.
StarCraft II: Wings of Liberty - Patch 1.0.1
Starcraft II

For those who live under rocks and have not come out recently: StarCraft 2 has been released and has been out for sale since July 27th.

Via Blizzard:

StarCraft II: Wings of Liberty - Patch 1.0.1

To get the latest news and interact with the community, visit our brand new StarCraft II website ( Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!

Bug Fixes:

-Campaign saves have been optimized. -Fixed an issue with sound not playing on some 7.1 systems.

| Edited:  Kyro
StarCraft II Beta is now closed
Starcraft II

The upcoming StarCraft II sequel was running in a closed beta (users had to have a beta key to get on open to selected players by Blizzard to be tested on their new v2. Single-player was disabled unless you used the Galaxy Editor or used hacks/mods.

That beta (now nicknamed Phase 1) was shutdown, and later reopened with the title of Phase 2, and they said they would only run it for a few days. Well those few days are now up and the beta has been shutdown officially. Now all players can do is wait for the retail release on July 27th, 2010 or continue to play single-player via the Galaxy Editor or by using hacks/mods; v2 will tell them to shove off.

At that time, StarCraft II Retail will hit stores with millions of fans and players eagerly waiting to buy the game, or pick up their pre-ordered package (assuming that pre-order is not being shipped). v2 will await the new players, being prepared for the bombardment of internet connections and packets.

In other recent news (off-topic), BnetDocs v3 is still a work-in-progress. Kyro and I have been working every day to what seems like every other day making sure bugs are fixed, features are implemented, and surprises are kept secret until release. In the past week, we were fiddling with the SQL tables and we ended up messing some up, so we had to go back to a backup, so we apologize if there is anything missing that was here before.

Starcraft II Beta Phase 2 Open
Starcraft II

Phase Two of the Starcraft II Beta was launched today.

The recent debate over Real ID is still open for discussion, however the new character code has been introduced in Patch 16, the opening patch for the just-launched Phase 2. A character code is a unique code tied to your SC2 character. It is created when you create your character and cannot be changed nor chosen by you.

On the forums, this post by Zarhym details what Patch 16 brings to Starcraft II. The 'General' patch information:

StarCraft II Beta – Patch 16 (version 


Rally points now behave as a move command, instead of an attack move command. 
Enabled the ability to manually add a StarCraft II character friend using the player's character code.
- Character code is a server-assigned numerical code that is displayed within the Add Friend panel. Achievements & Rewards have been updated. 
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All. 
All A.I. difficulties are now available for play. 
Cooperative matchmaking versus A.I. players is now available as a play mode. 
Enabled cross-game social features between World of Warcraft and StarCraft II.

More details about Patch 16 can be found on the forums or by clicking the link provided earlier.

Also keep in mind that Starcraft II will be released on July 27th, 2010.

WarCraft III Update

There is a new patch available for WarCraft III Reign of Chaos and WarCraft III The Frozen Throne.


Patch 1.24e


- Fixed an exploit rendering buildings non-interactable ("tower hack"). 
- Fixed an exploit allowing a player to bypass a summon ability's 
cooldown ("summon/cooldown hack"). 
- Fixed a client crash related to workers failing to build in an 
unintended way ("new crash hack"). 
- Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected 
instantly ("phoenix hack"). 
- Fixed a bug allowing players to select an invalid matchmaking race 
resulting in all the player's units and buildings becoming sheep 
("sheep hack").

The verbyte did not change, but the hashes did. For your convenience, here is both:

VerByte: 0x18 Decimal: 24 Hashes:

| Edited:  Caaaaarrrrlll

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